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- on mouseEnter me
- i = the currentSpriteNum
- n = member(the member of sprite i).name
- sprite(i).member = n & "L"
- t = n & "t"
- sprite(12).member = member(t, 2)
- end
-
- on mouseLeave me
- sprite(12).member = member("blank", 2)
- i = the currentSpriteNum
- n = member(the member of sprite i).name
- X = the number of chars in n
- if char X of n = "L" then
- s = member(the member of sprite i).memberNum
- sprite(i).member = s - 1
- end if
- end
-